collaborators

5 papers

cs.CV2026

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

Aymen Mir, Riza Alp Guler, Jian Wang +3

We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scena…

cs.CV2026

AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors

Aymen Mir, Riza Alp Guler, Xiangjun Tang +2

We present AHOY, a method for reconstructing complete, animatable 3D Gaussian avatars from in-the-wild monocular video despite heavy occlusion. Existing methods assume unoccluded i…

cs.CV2026

Omni-Attribute: Open-vocabulary Attribute Encoder for Visual Concept Personalization

Tsai-Shien Chen, Aliaksandr Siarohin, Gordon Guocheng Qian +9

Visual concept personalization aims to transfer only specific image attributes, such as identity, expression, lighting, and style, into unseen contexts. However, existing methods r…

cs.CV2026

Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows

Aymen Mir, Riza Alp Guler, Jian Wang +2

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise…

cs.CV2026

AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting

Aymen Mir, Jian Wang, Riza Alp Guler +3

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photore…