5 papers
RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction
Aymen Mir, Riza Alp Guler, Jian Wang +3
We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scena…
AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors
Aymen Mir, Riza Alp Guler, Xiangjun Tang +2
We present AHOY, a method for reconstructing complete, animatable 3D Gaussian avatars from in-the-wild monocular video despite heavy occlusion. Existing methods assume unoccluded i…
Omni-Attribute: Open-vocabulary Attribute Encoder for Visual Concept Personalization
Tsai-Shien Chen, Aliaksandr Siarohin, Gordon Guocheng Qian +9
Visual concept personalization aims to transfer only specific image attributes, such as identity, expression, lighting, and style, into unseen contexts. However, existing methods r…
Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows
Aymen Mir, Riza Alp Guler, Jian Wang +2
We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise…
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting
Aymen Mir, Jian Wang, Riza Alp Guler +3
We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photore…