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20242026
most citedMindstorms in Natural Language-Based Societies of Mind

5 citations · 5 across the 2 of their papers we have counts for

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cs.CV2025

Triangle Splatting for Real-Time Radiance Field Rendering

Jan Held, Renaud Vandeghen, Adrien Deliege +7

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…

cs.CV2025

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Jan Held, Renaud Vandeghen, Abdullah Hamdi +6

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes wi…

cs.CV2025

4D-Bench: Benchmarking Multi-modal Large Language Models for 4D Object Understanding

Wenxuan Zhu, Bing Li, Cheng Zheng +8

Multimodal Large Language Models (MLLMs) have demonstrated impressive 2D image/video understanding capabilities. However, there are no publicly standardized benchmarks to assess th…

cs.CV2024

TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks

Jinjie Mai, Wenxuan Zhu, Sara Rojas +6

Neural radiance fields (NeRFs) generally require many images with accurate poses for accurate novel view synthesis, which does not reflect realistic setups where views can be spars…

cs.CV2024

Towards AI-Powered Video Assistant Referee System (VARS) for Association Football

Jan Held, Anthony Cioppa, Silvio Giancola +4

Over the past decade, the technology used by referees in football has improved substantially, enhancing the fairness and accuracy of decisions. This progress has culminated in the…

cs.CV2024

Hybrid Structure-from-Motion and Camera Relocalization for Enhanced Egocentric Localization

Jinjie Mai, Abdullah Hamdi, Silvio Giancola +2

We built our pipeline EgoLoc-v1, mainly inspired by EgoLoc. We propose a model ensemble strategy to improve the camera pose estimation part of the VQ3D task, which has been proven…