5 citations · 5 across the 2 of their papers we have counts for
8 papers · 1 filter
Triangle Splatting for Real-Time Radiance Field Rendering
Jan Held, Renaud Vandeghen, Adrien Deliege +7
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photog…
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
Jan Held, Renaud Vandeghen, Abdullah Hamdi +6
Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes wi…
4D-Bench: Benchmarking Multi-modal Large Language Models for 4D Object Understanding
Wenxuan Zhu, Bing Li, Cheng Zheng +8
Multimodal Large Language Models (MLLMs) have demonstrated impressive 2D image/video understanding capabilities. However, there are no publicly standardized benchmarks to assess th…
TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks
Jinjie Mai, Wenxuan Zhu, Sara Rojas +6
Neural radiance fields (NeRFs) generally require many images with accurate poses for accurate novel view synthesis, which does not reflect realistic setups where views can be spars…
Towards AI-Powered Video Assistant Referee System (VARS) for Association Football
Jan Held, Anthony Cioppa, Silvio Giancola +4
Over the past decade, the technology used by referees in football has improved substantially, enhancing the fairness and accuracy of decisions. This progress has culminated in the…
Hybrid Structure-from-Motion and Camera Relocalization for Enhanced Egocentric Localization
Jinjie Mai, Abdullah Hamdi, Silvio Giancola +2
We built our pipeline EgoLoc-v1, mainly inspired by EgoLoc. We propose a model ensemble strategy to improve the camera pose estimation part of the VQ3D task, which has been proven…