2 papers
cs.CV2026
DR-GS: Physically-Based Deformable and Relightable 2D Gaussians
Jiaxin Li, Tong Wu, Yi Wei +2
Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However,…
cs.CV2025
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Chun Gu, Xiaofei Wei, Zixuan Zeng +2
In inverse rendering, accurately modeling visibility and indirect radiance for incident light is essential for capturing secondary effects. Due to the absence of a powerful Gaussia…