3 papers
cs.CV2026
DR-GS: Physically-Based Deformable and Relightable 2D Gaussians
Jiaxin Li, Tong Wu, Yi Wei +2
Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However,…
cs.CV2026
InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields
Hao Yu, Haotong Lin, Jiawei Wang +7
Existing depth estimation methods are fundamentally limited to predicting depth on discrete image grids. Such representations restrict their scalability to arbitrary output resolut…
cs.CV2025
DensiCrafter: Physically-Constrained Generation and Fabrication of Self-Supporting Hollow Structures
Shengqi Dang, Fu Chai, Jiaxin Li +3
The rise of 3D generative models has enabled automatic 3D geometry and texture synthesis from multimodal inputs (e.g., text or images). However, these methods often ignore physical…