4 citations · 5 across the 4 of their papers we have counts for
4 papers
An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm +5
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility…
Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People
Timo Brogle, Andrej Vladimirovic Ermoshkin, Konstantin Vakhutinskiy +5
Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore…
An Investigation of the Test-Retest Reliability of the miniPXI
Aqeel Haider, Günter Wallner, Kathrin Gerling +1
Repeated measurements of player experience are crucial in games user research, assessing how different designs evolve over time. However, this necessitates lightweight measurement…
Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children's Exit From Play
Meshaiel Alsheail, Dmitry Alexandrovskz, Kathrin Gerling
Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense…