4 papers
Face Anything: 4D Face Reconstruction from Any Image Sequence
Umut Kocasari, Simon Giebenhain, Richard Shaw +1
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur s…
Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting
Arthur Moreau, Richard Shaw, Michal Nazarczuk +5
Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid…
ICo3D: An Interactive Conversational 3D Virtual Human
Richard Shaw, Youngkyoon Jang, Athanasios Papaioannou +4
This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-v…
CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction
Jisu Shin, Richard Shaw, Seunghyun Shin +3
Modern camera pipelines apply extensive on-device processing, such as exposure adjustment, white balance, and color correction, which, while beneficial individually, often introduc…