activity
20242026
collaborators

6 papers

cs.CV2026

UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras

Yipeng Zhu, Huajian Huang, Tristan Braud +1

Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneo…

cs.CV2026

PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting

Changkun Liu, Bin Tan, Zeran Ke +6

This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitives - a well…

cs.CV2025

AIR-HLoc: Adaptive Retrieved Images Selection for Efficient Visual Localisation

Changkun Liu, Jianhao Jiao, Huajian Huang +3

State-of-the-art hierarchical localisation pipelines (HLoc) employ image retrieval (IR) to establish 2D-3D correspondences by selecting the top- most similar images from a refer…

cs.CV2025

GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting

Changkun Liu, Shuai Chen, Yash Bhalgat +5

We leverage 3D Gaussian Splatting (3DGS) as a scene representation and propose a novel test-time camera pose refinement (CPR) framework, GS-CPR. This framework enhances the localiz…

cs.CV2025

SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting

Huajian Huang, Yingshu Chen, Longwei Li +4

360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address…

cs.RO2024

LiteVLoc: Map-Lite Visual Localization for Image Goal Navigation

Jianhao Jiao, Jinhao He, Changkun Liu +4

This paper presents LiteVLoc, a hierarchical visual localization framework that uses a lightweight topo-metric map to represent the environment. The method consists of three sequen…