activity
20242026
collaborators

7 papers

cs.CV2026

Walking in the Implicit: Interactive World Exploration via Neural Scene Representation

Zhiqi Li, Chengrui Dong, Zhenhua Du +6

Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency obse…

cs.CV2026

Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

Dongxu Wei, Qi Xu, Zhiqi Li +6

3D scene generation has long been dominated by 2D multi-view or video diffusion models. This is due not only to the lack of scene-level 3D latent representation, but also to the fa…

cs.CV2025

MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation

Zhiqi Li, Wenhuan Li, Tengfei Wang +8

Compositionality is critical for 3D object and scene generation, but existing part-aware 3D generation methods suffer from poor scalability due to quadratic global attention costs…

cs.CV2025

VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames

Zhiqi Li, Chengrui Dong, Yiming Chen +2

We present VicaSplat, a novel framework for joint 3D Gaussians reconstruction and camera pose estimation from a sequence of unposed video frames, which is a critical yet underexplo…

cs.CV2025

Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction

Dongxu Wei, Zhiqi Li, Peidong Liu

Prior works employing pixel-based Gaussian representation have demonstrated efficacy in feed-forward sparse-view reconstruction. However, such representation necessitates cross-vie…

cs.CV2025

Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting

Zhiqi Li, Yiming Chen, Lingzhe Zhao +1

While text-to-3D and image-to-3D generation tasks have received considerable attention, one important but under-explored field between them is controllable text-to-3D generation, w…