collaborators
Showing cs.CVShow all

11 papers · 1 filter

cs.CV2026

FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head

Yingdong Hu, Yisheng He, Yiming Jiang +3

We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The c…

cs.CV2026

Training-Free Image Editing with Visual Context Integration and Concept Alignment

Rui Song, Guo-Hua Wang, Qing-Guo Chen +6

In image editing, it is essential to incorporate a context image to convey the user's precise requirements, such as subject appearance or image style. Existing training-based visua…

cs.CV2026

Real-Time Human Frontal View Synthesis from a Single Image

Fangyu Lin, Yingdong Hu, Lunjie Zhu +4

Photorealistic human novel view synthesis from a single image is crucial for democratizing immersive 3D telepresence, eliminating the need for complex multi-camera setups. However,…

cs.CV2026

Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization

Fangyu Lin, Yingdong Hu, Zhening Liu +3

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…

cs.CV2025

Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Zhening Liu, Rui Song, Yushi Huang +5

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…

cs.CV2025

RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks

Yanping Li, Zhening Liu, Zijian Li +2

As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…