collaborators

5 papers

eess.SP2026

GLocFM: A Geometry-Aware Foundation Model for 3D Indoor Wireless Localization

Chenghong Bian, Chaozheng Wen, Hongze Chen +1

Learning-based wireless localizers often fail to utilize geometric information about the propagation environment, limiting their ability to exploit non-line-of-sight (NLoS) propaga…

cs.NI2026

Point2Radio: A Foundation Model for Cross-Scene Radio Fields from Material-Aware Point Clouds

Chaozheng Wen, Chenghong Bian, Hongze Chen +1

High-fidelity radio fields are typically simulated for every scene--transmitter configuration or fitted separately to each scene, failing to exploit propagation structures shared a…

cs.CV2025

CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Chenyu Liu, Hongze Chen, Jingzhi Bao +7

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from…

cs.CV2025

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu +10

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…

cs.CV2025

GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

Hongze Chen, Zehong Lin, Jun Zhang

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relightin…