3 papers
cs.CV2026
HyPER-GAN: Hybrid Patch-Based Image-to-Image Translation for Real-Time Photorealism Enhancement in Game Engines
Stefanos Pasios, Nikos Nikolaidis
Generative models are increasingly used in video game engines to enhance the photorealism of rendered images for visual synthetic data generation and simulation applications. Howev…
cs.CV2025
REGEN: Real-Time Photorealism Enhancement in Games via a Dual-Stage Generative Network Framework
Stefanos Pasios, Nikos Nikolaidis
Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photoreal…
cs.CV2025
CARLA2Real: a tool for reducing the sim2real appearance gap in CARLA simulator
Stefanos Pasios, Nikos Nikolaidis
Simulators are indispensable for research in autonomous systems such as self-driving cars, autonomous robots, and drones. Despite significant progress in various simulation aspects…