4 papers
SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recovery
Da Li, Jiping Jin, Xuanlong Yu +6
Parametric 3D human models such as SMPL have driven significant advances in human pose and shape estimation, yet their simplified kinematics limit biomechanical realism. The recent…
EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion
Da Li, Dominik Engel, Deng Luo +1
Strand-level hair geometry reconstruction is a fundamental problem in virtual human modeling and the digitization of hairstyles. However, existing methods still suffer from a signi…
SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model
Da Li, Donggang Jia, Markus Hadwiger +1
Reconstructing an interactive human avatar and the background from a monocular video of a dynamic human scene is highly challenging. In this work we adopt a strategy of point cloud…
RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
Da Li, Donggang Jia, Yousef Rajeh +2
With the advancement of Gaussian Splatting techniques, a growing number of datasets based on this representation have been developed. However, performing accurate and efficient cli…