collaborators

9 papers

cs.CV2026

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

Sicheng Yu, Dongxu Shen, Beizhen Zhao +2

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memo…

cs.CV2026

MMGS: 10 Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

Beizhen Zhao, Sicheng Yu, Ziran Yin +2

While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typi…

cs.CV2026

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

Beizhen Zhao, Yifan Zhou, Gaochao Song +2

While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifa…

cs.CV2026

Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction

Beizhen Zhao, Sicheng Yu, Guanzhi Ding +2

3D scene reconstruction under unposed sparse viewpoints is a highly challenging yet practically important problem, especially in outdoor scenes due to complex lighting and scale va…

cs.GR2025

Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction

Yifan Zhou, Beizhen Zhao, Pengcheng Wu +1

While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from eit…

cs.GR2025

Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

Zijian Wang, Beizhen Zhao, Hao Wang

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representa…