9 papers
Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes
Sicheng Yu, Dongxu Shen, Beizhen Zhao +2
Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memo…
MMGS: 10 Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
Beizhen Zhao, Sicheng Yu, Ziran Yin +2
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typi…
3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine
Beizhen Zhao, Yifan Zhou, Gaochao Song +2
While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifa…
Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction
Beizhen Zhao, Sicheng Yu, Guanzhi Ding +2
3D scene reconstruction under unposed sparse viewpoints is a highly challenging yet practically important problem, especially in outdoor scenes due to complex lighting and scale va…
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
Yifan Zhou, Beizhen Zhao, Pengcheng Wu +1
While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from eit…
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
Zijian Wang, Beizhen Zhao, Hao Wang
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representa…