4 papers
Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes
Sicheng Yu, Dongxu Shen, Beizhen Zhao +2
Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memo…
MMGS: 10 Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking
Beizhen Zhao, Sicheng Yu, Ziran Yin +2
While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typi…
Minimal High-Resolution Patches Are Sufficient for Whole Slide Image Representation via Cascaded Dual-Scale Reconstruction
Yujian Liu, Yuechuan Lin, Dongxu Shen +4
Whole-slide image (WSI) analysis remains challenging due to the gigapixel scale and sparsely distributed diagnostic regions. Multiple Instance Learning (MIL) mitigates this by mode…
MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry
Yujian Liu, Linlang Cao, Chuang Chen +5
Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. Howev…