3 citations · 4 across the 2 of their papers we have counts for
2 papers
cs.HC2022★ 1 cited
Human-centric telerobotics: investigating users' performance and workload via VR-based eye-tracking measures
Federica Nenna, Davide Zanardi, Luciano Gamberini
Virtual Reality (VR) is gaining ground in the robotics and teleoperation industry, opening new prospects as a novel computerized methodology to make humans interact with robots. In…
cs.HC2022★ 3 cited
You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality
Pier Paolo Tricomi, Federica Nenna, Luca Pajola +2
Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pand…