49 citations · 120 across the 4 of their papers we have counts for
4 papers
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2
Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun, Jose Luis Ponton, Carlos Andujar +1
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
Jose Luis Ponton, Haoran Yun, Carlos Andujar +1
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive V…