activity
20222026
most citedA Practical Walk-on-Boundary Method for Boundary Value Problems

42 citations · 67 across the 6 of their papers we have counts for

collaborators

6 papers

cs.GR2026

Monte Carlo Rendering to Diffusion Curves with Differential BEM

Ryusuke Sugimoto, Christopher Batty, Siddhartha Chaudhuri +4

We present a method for generating vector graphics, in the form of diffusion curves, directly from noisy samples produced by a Monte Carlo renderer. While generating raster images…

math.NA2024★ 7 cited

Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs

Ryusuke Sugimoto, Nathan King, Toshiya Hachisuka +1

We present projected walk on spheres (PWoS), a novel pointwise and discretization-free Monte Carlo solver for surface PDEs with Dirichlet boundaries, as a generalization of the wal…

cs.GR2024

Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves

Ryusuke Sugimoto, Jeff Lait, Christopher Batty +1

We present a new procedural incompressible velocity field authoring tool, which lets users design a volumetric flow by directly specifying velocity along control curves. Our method…

cs.GR2024★ 13 cited

Velocity-Based Monte Carlo Fluids

Ryusuke Sugimoto, Christopher Batty, Toshiya Hachisuka

We present a velocity-based Monte Carlo fluid solver that overcomes the limitations of its existing vorticity-based counterpart. Because the velocity-based formulation is more comm…

cs.GR2023★ 42 cited

A Practical Walk-on-Boundary Method for Boundary Value Problems

Ryusuke Sugimoto, Terry Chen, Yiti Jiang +2

We introduce the walk-on-boundary (WoB) method for solving boundary value problems to computer graphics. WoB is a grid-free Monte Carlo solver for certain classes of second order p…

cs.GR2022★ 5 cited

Water Simulation and Rendering from a Still Photograph

Ryusuke Sugimoto, Mingming He, Jing Liao +1

We propose an approach to simulate and render realistic water animation from a single still input photograph. We first segment the water surface, estimate rendering parameters, and…