5 citations · 11 across the 6 of their papers we have counts for
6 papers
Exploring Foundation Models for Synthetic Medical Imaging: A Study on Chest X-Rays and Fine-Tuning Techniques
Davide Clode da Silva, Marina Musse Bernardes, Nathalia Giacomini Ceretta +4
Machine learning has significantly advanced healthcare by aiding in disease prevention and treatment identification. However, accessing patient data can be challenging due to priva…
Evaluating and Comparing Crowd Simulations: Perspectives from a Crowd Authoring Tool
Gabriel Fonseca Silva, Paulo Ricardo Knob, Rubens Halbig Montanha +1
Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals,…
Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models
Thiago Gomes Vidal de Mello, Matheus Schreiner Homrich da Silva, Gabriel Fonseca Silva +1
This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a…
Moving Virtual Agents Forward in Space and Time
Gabriel F. Silva, Paulo Knob, Carlos G. Johansson +2
This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents in time. Besides bei…
LODUS: A Multi-Level Framework for Simulating Environment and Population -- A Contagion Experiment on a Pandemic World
Gabriel Fonseca Silva, Vinícius Cassol, Amyr Borges Fortes Neto +4
Nowadays we are experiencing a way of life that never existed before. The pandemic has sharply changed our habits, customs, and behavior. In addition, a lot of work was suddenly re…
Perception of Personality Traits in Crowds of Virtual Humans
Lucas Nardino, Enzo Krzmienszki, Vinícius Jurinic Cassol +6
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual h…