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Yu-Wei Tan

2 papers hereh-index 12 citations6 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2

Across the 2 of 2 papers where every author was matched, so the position is known.

fields
  • cs.GR2

identity via Semantic Scholar / OpenAlex

most citedDHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications

11 citations · 13 across the 2 of their papers we have counts for

collaborators

2 papers

cs.GR2024★ 11 cited

DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications

Yu Wei Tan, Siang Ern Low, Jonas Chow +2

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metavers…

cs.GR2022★ 2 cited

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

Yu Wei Tan, Nicholas Chua, Nathan Biette +1

Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a…

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