11 citations · 13 across the 2 of their papers we have counts for
2 papers
cs.GR2024★ 11 cited
DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications
Yu Wei Tan, Siang Ern Low, Jonas Chow +2
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metavers…
cs.GR2022★ 2 cited
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering
Yu Wei Tan, Nicholas Chua, Nathan Biette +1
Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a…