2 citations · 2 across the 2 of their papers we have counts for
2 papers
cs.GR2022
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games
Yu Wei Tan, Xiaohan Cui, Anand Bhojan
Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative moti…
cs.GR2022★ 2 cited
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect
Yu Wei Tan, Xiaohan Cui, Anand Bhojan
For a foreground object in motion, details of its background which would otherwise be hidden are uncovered through its inner blur. This paper presents a novel hybrid motion blur re…