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researcher

Nathan Biette

2 papers hereh-index 12 citations2 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author2

Across the 2 of 2 papers where every author was matched, so the position is known.

fields
  • cs.GR2

identity via Semantic Scholar / OpenAlex

most citedHybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

2 citations · 2 across the 2 of their papers we have counts for

collaborators

2 papers

cs.GR2022

A Hybrid System for Real-time Rendering of Depth of Field Effect in Games

Yu Wei Tan, Nicholas Chua, Nathan Biette +1

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracin…

cs.GR2022★ 2 cited

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

Yu Wei Tan, Nicholas Chua, Nathan Biette +1

Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.