4 citations · 7 across the 5 of their papers we have counts for
5 papers
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games
Yu Wei Tan, Nicholas Chua, Clarence Koh +1
Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interac…
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Yu Wei Tan, Nicholas Chua, Nathan Biette +1
Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracin…
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering
Yu Wei Tan, Nicholas Chua, Nathan Biette +1
Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a…
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
Yu Wei Tan, Nicholas Chua, Clarence Koh +1
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated…
Pre-Training Transformers for Domain Adaptation
Burhan Ul Tayyab, Nicholas Chua
The Visual Domain Adaptation Challenge 2021 called for unsupervised domain adaptation methods that could improve the performance of models by transferring the knowledge obtained fr…