4 citations · 7 across the 4 of their papers we have counts for
4 papers
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games
Yu Wei Tan, Nicholas Chua, Clarence Koh +1
Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interac…
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Yu Wei Tan, Nicholas Chua, Nathan Biette +1
Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracin…
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering
Yu Wei Tan, Nicholas Chua, Nathan Biette +1
Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a…
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
Yu Wei Tan, Nicholas Chua, Clarence Koh +1
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated…