7 citations · 7 across the 5 of their papers we have counts for
5 papers
How Early Can You Tell? Early Eye Gaze Dynamics and Cybersickness Progression in Virtual Reality
Nevzat Umut Demirseren, Isayas Berhe Adhanom
Cybersickness remains one of the primary barriers to prolonged and comfortable virtual reality (VR) use, yet the temporal development of cybersickness remains poorly understood bec…
Beyond Task Performance: Lessons Learned from Evaluating an Exploratory VR Interaction Technique
Nevzat Umut Demirseren, Corey Pittman, Isayas Berhe Adhanom +2
Dense virtual environments present significant challenges for object selection and manipulation, motivating the development of novel interaction techniques. This paper presents Rod…
Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
Tongyu Nie, Courtney Hutton Pospick, Ville Cantory +5
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitig…
Virtual-Reality based Vestibular Ocular Motor Screening for Concussion Detection using Machine-Learning
Khondker Fariha Hossain, Sharif Amit Kamran, Prithul Sarker +4
Sport-related concussion (SRC) depends on sensory information from visual, vestibular, and somatosensory systems. At the same time, the current clinical administration of Vestibula…
Analysis of Smooth Pursuit Assessment in Virtual Reality and Concussion Detection using BiLSTM
Prithul Sarker, Khondker Fariha Hossain, Isayas Berhe Adhanom +3
The sport-related concussion (SRC) battery relies heavily upon subjective symptom reporting in order to determine the diagnosis of a concussion. Unfortunately, athletes with SRC ma…