activity
20222026
most citedPeripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion

7 citations · 7 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2026

How Early Can You Tell? Early Eye Gaze Dynamics and Cybersickness Progression in Virtual Reality

Nevzat Umut Demirseren, Isayas Berhe Adhanom

Cybersickness remains one of the primary barriers to prolonged and comfortable virtual reality (VR) use, yet the temporal development of cybersickness remains poorly understood bec…

cs.HC2026

Beyond Task Performance: Lessons Learned from Evaluating an Exploratory VR Interaction Technique

Nevzat Umut Demirseren, Corey Pittman, Isayas Berhe Adhanom +2

Dense virtual environments present significant challenges for object selection and manipulation, motivating the development of novel interaction techniques. This paper presents Rod…

cs.HC2025★ 7 cited

Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion

Tongyu Nie, Courtney Hutton Pospick, Ville Cantory +5

Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitig…

eess.IV2022

Virtual-Reality based Vestibular Ocular Motor Screening for Concussion Detection using Machine-Learning

Khondker Fariha Hossain, Sharif Amit Kamran, Prithul Sarker +4

Sport-related concussion (SRC) depends on sensory information from visual, vestibular, and somatosensory systems. At the same time, the current clinical administration of Vestibula…

physics.med-ph2022

Analysis of Smooth Pursuit Assessment in Virtual Reality and Concussion Detection using BiLSTM

Prithul Sarker, Khondker Fariha Hossain, Isayas Berhe Adhanom +3

The sport-related concussion (SRC) battery relies heavily upon subjective symptom reporting in order to determine the diagnosis of a concussion. Unfortunately, athletes with SRC ma…