91 citations · 225 across the 25 of their papers we have counts for
10 papers · 1 filter
MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans
Huangyue Yu, Baoxiong Jia, Yixin Chen +9
Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality stan…
Dynamic Motion Blending for Versatile Motion Editing
Nan Jiang, Hongjie Li, Ziye Yuan +5
Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected tra…
Task-oriented Sequential Grounding and Navigation in 3D Scenes
Zhuofan Zhang, Ziyu Zhu, Junhao Li +8
Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predomina…
Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance
Zan Wang, Yixin Chen, Baoxiong Jia +7
Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem pri…
AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents
Jieming Cui, Tengyu Liu, Nian Liu +3
Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitatio…
Scaling Up Dynamic Human-Scene Interaction Modeling
Nan Jiang, Zhiyuan Zhang, Hongjie Li +6
Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthes…
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
Baoxiong Jia, Yixin Chen, Huangyue Yu +5
3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to r…
Diffusion-based Generation, Optimization, and Planning in 3D Scenes
Siyuan Huang, Zan Wang, Puhao Li +5
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization…
Full-Body Articulated Human-Object Interaction
Nan Jiang, Tengyu Liu, Zhexuan Cao +6
Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human…
HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes
Zan Wang, Yixin Chen, Tengyu Liu +3
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scen…