2 citations · 2 across the 4 of their papers we have counts for
4 papers
"GenAI Defaults to Bias!" Gamify AI Literacy Through Reflections on Prompts
Qianou Ma, Megan Chai, Yike Tan +5
As Generative AI (GenAI) becomes widespread, it is increasingly important for the public to understand the model's behaviors and biases. However, existing AI literacy efforts miss…
Comparative Design-Based Research: How Afterschool Programs Impact Learners' Engagement with a Video Game Codesign
Jaemarie Solyst, Judith Odili Uchidiuno, Erik Harpstead +2
Community-based afterschool programs are valuable spaces for researchers to codesign technologies with direct relevance to local communities. However, afterschool programs differ i…
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
Luke Swanson, David Gagnon, Jennifer Scianna +4
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game i…
Exploring players' experience of humor and snark in a grade 3-6 history practices game
David J. Gagnon, Ryan S. Baker, Sarah Gagnon +7
In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students'…