2 citations · 2 across the 2 of their papers we have counts for
2 papers
cs.HC2022
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
Luke Swanson, David Gagnon, Jennifer Scianna +4
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game i…
cs.HC2022★ 2 cited
Exploring players' experience of humor and snark in a grade 3-6 history practices game
David J. Gagnon, Ryan S. Baker, Sarah Gagnon +7
In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students'…