2 citations · 3 across the 4 of their papers we have counts for
4 papers
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
Luke Swanson, David Gagnon, Jennifer Scianna +4
The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game i…
Exploring players' experience of humor and snark in a grade 3-6 history practices game
David J. Gagnon, Ryan S. Baker, Sarah Gagnon +7
In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students'…
Jo Wilder and the Capitol Case: A taxonomy of uses for a historical inquiry game in 4th grade Classrooms in Wisconsin
Peter Wardrip, David Gagnon, James Mathews +1
In this paper, we study the various ways 3rd-5th grade educators in Wisconsin utilized Jo Wilder and the Capitol Case, a historical inquiry game, as part of their classroom instruc…
A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards
Luke Swanson, David Gagnon, Jennifer Scianna
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is la…