activity
20222024
most citedRLSS: A Deep Reinforcement Learning Algorithm for Sequential Scene Generation

6 citations · 10 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CC2024

Lower Bounds on Cardinality of Reducts for Decision Tables from Closed Classes

Azimkhon Ostonov, Mikhail Moshkov

In this paper, we consider classes of decision tables closed under removal of attributes (columns) and changing of decisions attached to rows. For decision tables from closed class…

cs.CC2023

Comparison of Deterministic and Nondeterministic Decision Trees for Decision Tables with Many-valued Decisions from Closed Classes

Azimkhon Ostonov, Mikhail Moshkov

In this paper, we consider classes of decision tables with many-valued decisions closed relative to removal of attributes (columns) and changing sets of decisions assigned to rows.…

cs.CC2023★ 1 cited

Deterministic and Strongly Nondeterministic Decision Trees for Decision Tables from Closed Classes

Azimkhon Ostonov, Mikhail Moshkov

In this paper, we consider classes of decision tables with 0-1-decisions closed relative to removal of attributes (columns) and changing decisions assigned to rows. For tables from…

cs.CC2023★ 1 cited

Comparative Analysis of Deterministic and Nondeterministic Decision Trees for Decision Tables from Closed Classes

Azimkhon Ostonov, Mikhail Moshkov

In this paper, we consider classes of decision tables with many-valued decisions closed under operations of removal of columns, changing of decisions, permutation of columns, and d…

cs.CV2022★ 2 cited

Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning

Azimkhon Ostonov

Current methods for 3D object reconstruction from a set of planar cross-sections still struggle to capture detailed topology or require a considerable number of cross-sections. In…

cs.CV2022★ 6 cited

RLSS: A Deep Reinforcement Learning Algorithm for Sequential Scene Generation

Azimkhon Ostonov, Peter Wonka, Dominik L. Michels

We present RLSS: a reinforcement learning algorithm for sequential scene generation. This is based on employing the proximal policy optimization (PPO) algorithm for generative prob…