activity
20222026
most citedTHOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervision

1 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2026

GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting

Ahmed Tawfik Aboukhadra, Marcel Rogge, Nadia Robertini +4

Understanding realistic hand-object interactions from monocular RGB videos is essential for AR/VR, robotics, and embodied AI. Existing methods rely on category-specific templates o…

cs.CV2026

Fast-HaMeR: Boosting Hand Mesh Reconstruction using Knowledge Distillation

Hunain Ahmed Jillani, Ahmed Tawfik Aboukhadra, Ahmed Elhayek +3

Fast and accurate 3D hand reconstruction is essential for real-time applications in VR/AR, human-computer interaction, robotics, and healthcare. Most state-of-the-art methods rely…

cs.CV2024

SurgeoNet: Realtime 3D Pose Estimation of Articulated Surgical Instruments from Stereo Images using a Synthetically-trained Network

Ahmed Tawfik Aboukhadra, Nadia Robertini, Jameel Malik +3

Surgery monitoring in Mixed Reality (MR) environments has recently received substantial focus due to its importance in image-based decisions, skill assessment, and robot-assisted s…

cs.CV2023★ 1 cited

ShapeGraFormer: GraFormer-Based Network for Hand-Object Reconstruction from a Single Depth Map

Ahmed Tawfik Aboukhadra, Jameel Malik, Nadia Robertini +2

3D reconstruction of hand-object manipulations is important for emulating human actions. Most methods dealing with challenging object manipulation scenarios, focus on hands reconst…

cs.CV2022★ 1 cited

THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervision

Ahmed Tawfik Aboukhadra, Jameel Malik, Ahmed Elhayek +2

Realistic reconstruction of two hands interacting with objects is a new and challenging problem that is essential for building personalized Virtual and Augmented Reality environmen…