2 citations · 3 across the 4 of their papers we have counts for
4 papers
GNOCHI: Generative Neural mOdel for Close Human-Human Interactions
Gonzalo Gómez-Nogales, Marc Comino-Trinidad, Andrés Casado-Elvira +1
Creating realistic 3D human-human interactions in virtual environments is challenging due to the high degrees of freedom in the human body and the need for physically accurate pose…
Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes
Gonzalo Gomez-Nogales, Yicong Hong, Chongjian Ge +4
Traditional rendering pipelines rely on complex assets, accurate materials and lighting, and substantial computational resources to produce realistic imagery, yet they still face c…
SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Image
Dan Casas, Marc Comino-Trinidad
We propose SMPLitex, a method for estimating and manipulating the complete 3D appearance of humans captured from a single image. SMPLitex builds upon the recently proposed generati…
PERGAMO: Personalized 3D Garments from Monocular Video
Andrés Casado-Elvira, Marc Comino Trinidad, Dan Casas
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from…