57 citations · 64 across the 11 of their papers we have counts for
12 papers
PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation
Zhe Zhu, Yiheng Zhang, Peng Li +9
Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies, but existing approaches typi…
Efficient RWKV-based Representation Learning for 3D Point Clouds
Yun Liu, Xuefeng Yan, Liangliang Nan +5
The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling…
BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring
An Zhao, Piaopiao Yu, Zhe Zhu +1
3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera m…
CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing
Zhe Zhu, Honghua Chen, Peng Li +1
Text-driven 3D editing seeks to modify 3D scenes according to textual descriptions, and most existing approaches tackle this by adapting pre-trained 2D image editors to multi-view…
BridgeShape: Latent Diffusion Schrödinger Bridge for 3D Shape Completion
Dequan Kong, Honghua Chen, Zhe Zhu +1
Existing diffusion-based 3D shape completion methods typically use a conditional paradigm, injecting incomplete shape information into the denoising network via deep feature intera…
PointSFDA: Source-free Domain Adaptation for Point Cloud Completion
Xing He, Zhe Zhu, Liangliang Nan +3
Conventional methods for point cloud completion, typically trained on synthetic datasets, face significant challenges when applied to out-of-distribution real-world scans. In this…