most citedDHR: Distributed Hybrid Rendering for Metaverse Experiences

8 citations · 20 across the 9 of their papers we have counts for

collaborators

9 papers

cs.GR20228 cited

DHR: Distributed Hybrid Rendering for Metaverse Experiences

Yu Wei Tan, Alden Tan, Nicholas Nge +1

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic res…

cs.GR20223 cited

Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain

Fong Yuan Lim, Yu Wei Tan, Anand Bhojan

Procedural terrain generation is the process of generating a digital representation of terrain using a computer program or procedure, with little to no human guidance. This paper p…

cs.GR20224 cited

RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games

Yu Wei Tan, Nicholas Chua, Clarence Koh +1

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interac…

cs.GR2022

Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games

Yu Wei Tan, Xiaohan Cui, Anand Bhojan

Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative moti…

cs.GR2022

A Hybrid System for Real-time Rendering of Depth of Field Effect in Games

Yu Wei Tan, Nicholas Chua, Nathan Biette +1

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracin…

cs.GR2022

Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications

Yu Wei Tan, Louiz Kim-Chan, Anthony Halim +1

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power…