activity
20222024
most citedThe Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

5 citations · 6 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2024

On the Evaluation of Procedural Level Generation Systems

Oliver Withington, Michael Cook, Laurissa Tokarchuk

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, gen…

cs.AI2023

Exploring Minecraft Settlement Generators with Generative Shift Analysis

Jean-Baptiste Hervé, Oliver Withington, Marion Hervé +2

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There…

cs.HC2023★ 5 cited

The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods

Oliver Withington, Laurissa Tokarchuk

Expressive Range Analysis (ERA), an approach for visualising the output of Procedural Content Generation (PCG) systems, is widely used within PCG research to evaluate and compare g…

cs.HC2022★ 1 cited

Visualising Generative Spaces Using Convolutional Neural Network Embeddings

Oliver Withington, Laurissa Tokarchuk

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternativ…

cs.HC2022

Compressing and Comparing the Generative Spaces of Procedural Content Generators

Oliver Withington, Laurissa Tokarchuk

The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues fo…