collaborators

13 papers

cs.CV2026

AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real World

Zhongqiang Song, Guanying Chen, Yuqi Zhang +6

This paper addresses the problem of monocular metric depth estimation in aerial UAV imagery. Although recent data-driven methods have achieved remarkable progress in ground-level s…

cs.CV2026

PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction

Xianggang Yu, Lingteng Qiu, Xiaohang Ren +4

We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condit…

cs.CV2026

LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D

Lingteng Qiu, Peihao Li, Heyuan Li +9

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view…

cs.CV2025

RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS

Chuanyu Fu, Guanying Chen, Yuqi Zhang +6

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods strugg…

cs.CV2025

CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model

Yuqi Zhang, Guanying Chen, Jiaxing Chen +3

Reconstructing 3D scenes and synthesizing novel views from sparse input views is a highly challenging task. Recent advances in video diffusion models have demonstrated strong tempo…

cs.CV2025

MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Zebin He, Mingxin Yang, Shuhui Yang +8

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…