13 papers
AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real World
Zhongqiang Song, Guanying Chen, Yuqi Zhang +6
This paper addresses the problem of monocular metric depth estimation in aerial UAV imagery. Although recent data-driven methods have achieved remarkable progress in ground-level s…
PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction
Xianggang Yu, Lingteng Qiu, Xiaohang Ren +4
We present PartNerFace, a part-based neural radiance fields approach, for reconstructing animatable facial avatar from monocular RGB videos. Existing solutions either simply condit…
LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D
Lingteng Qiu, Peihao Li, Heyuan Li +9
Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view…
RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
Chuanyu Fu, Guanying Chen, Yuqi Zhang +6
3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods strugg…
CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model
Yuqi Zhang, Guanying Chen, Jiaxing Chen +3
Reconstructing 3D scenes and synthesizing novel views from sparse input views is a highly challenging task. Recent advances in video diffusion models have demonstrated strong tempo…
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
Zebin He, Mingxin Yang, Shuhui Yang +8
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this pa…