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cs.CV2026
PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting
Mingze Xia, Yuxiao Li, Baixi Sun +6
Existing 3D Gaussian Splatting (3DGS) codecs report reconstruction quality after compression, and give users little control over the distortion of individual primitives. We present…
cs.AI2026
Measure Before You Manage: Evaluating Agent Working Memory in Coding Agents
Le Chen, Zishen Wan, Baixi Sun +6
Agent working memory is heterogeneous. Objects such as instructions, artifacts, tool outputs, and agent-generated state play different semantic roles and exhibit different size, re…
cs.DC2026
FaCTz: Fast Critical-Point and Topology-Aware GPU Compression for Scientific Vector Fields
Mingze Xia, Yuxiao Li, Sheng Di +6
Error-bounded lossy compression is essential for storing and transferring the vector-field data produced by large-scale scientific simulations. Although it enforces a user-specifie…