1 citations · 1 across the 1 of their papers we have counts for
2 papers
cs.CV2025
HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
Changjian Jiang, Kerui Ren, Linning Xu +5
High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a sing…
cs.GR2022★ 1 cited
Fast GPU-Based Two-Way Continuous Collision Handling
Tianyu Wang, Jiong Chen, Dongping Li +3
Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post r…