activity
20172023
most citedA Survey on ML4VIS: Applying Machine Learning Advances to Data Visualization

120 citations · 707 across the 19 of their papers we have counts for

collaborators

19 papers

cs.HC2023★ 44 cited

CrossData: Leveraging Text-Data Connections for Authoring Data Documents

Chen Zhu-Tian, Haijun Xia

Data documents play a central role in recording, presenting, and disseminating data. Despite the proliferation of applications and systems designed to support the analysis, visuali…

cs.HC2023★ 69 cited

MARVisT: Authoring Glyph-based Visualization in Mobile Augmented Reality

Chen Zhu-Tian, Yijia Su, Yifang Wang +3

Recent advances in mobile augmented reality (AR) techniques have shed new light on personal visualization for their advantages of fitting visualization within personal routines, si…

cs.HC2023★ 63 cited

Augmenting Static Visualizations with PapARVis Designer

Chen Zhu-Tian, Wai Tong, Qianwen Wang +2

This paper presents an authoring environment for augmenting static visualizations with virtual content in augmented reality. Augmenting static visualizations can leverage the best…

cs.HC2023★ 2 cited

VIRD: Immersive Match Video Analysis for High-Performance Badminton Coaching

Tica Lin, Alexandre Aouididi, Zhutian Chen +3

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton…

cs.HC2023★ 5 cited

Quantifying the Impact of XR Visual Guidance on User Performance Using a Large-Scale Virtual Assembly Experiment

Leon Pietschmann, Paul-David Zuercher, Erik Bubík +3

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly i…

cs.HC2023★ 13 cited

RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios

Chen Zhu-Tian, Daniele Chiappalupi, Tica Lin +3

Labels are widely used in augmented reality (AR) to display digital information. Ensuring the readability of AR labels requires placing them occlusion-free while keeping visual lin…

cs.HC2023★ 61 cited

Augmenting Sports Videos with VisCommentator

Chen Zhu-Tian, Shuainan Ye, Xiangtong Chu +4

Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting…

cs.HC2023★ 5 cited

Beyond Generating Code: Evaluating GPT on a Data Visualization Course

Chen Zhu-Tian, Chenyang Zhang, Qianwen Wang +5

This paper presents an empirical evaluation of the performance of the Generative Pre-trained Transformer (GPT) model in Harvard's CS171 data visualization course. While previous st…

cs.HC2023★ 36 cited

iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

Chen Zhu-Tian, Qisen Yang, Jiarui Shan +4

We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video bro…

cs.HC2022★ 17 cited

The Ball is in Our Court: Conducting Visualization Research with Sports Experts

Tica Lin, Zhutian Chen, Johanna Beyer +3

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, su…

cs.HC2022★ 32 cited

Sporthesia: Augmenting Sports Videos Using Natural Language

Chen Zhu-Tian, Qisen Yang, Xiao Xie +4

Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popula…

cs.HC2022★ 2 cited

The Quest for Omnioculars: Embedded Visualization for Augmenting Basketball Game Viewing Experiences

Tica Lin, Zhutian Chen, Yalong Yang +3

Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional trackin…

cs.HC2022

Exploring Interactions with Printed Data Visualizations in Augmented Reality

Wai Tong, Zhutian Chen, Meng Xia +4

This paper presents a design space of interaction techniques to engage with visualizations that are printed on paper and augmented through Augmented Reality. Paper sheets are widel…

cs.HC2022★ 22 cited

PoseCoach: A Customizable Analysis and Visualization System for Video-based Running Coaching

Jingyuan Liu, Nazmus Saquib, Zhutian Chen +4

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thu…

cs.HC2020★ 120 cited

A Survey on ML4VIS: Applying Machine Learning Advances to Data Visualization

Qianwen Wang, Zhutian Chen, Yong Wang +1

Inspired by the great success of machine learning (ML), researchers have applied ML techniques to visualizations to achieve a better design, development, and evaluation of visualiz…

cs.HC2020★ 56 cited

Visual Analysis of Discrimination in Machine Learning

Qianwen Wang, Zhenhua Xu, Zhutian Chen +3

The growing use of automated decision-making in critical applications, such as crime prediction and college admission, has raised questions about fairness in machine learning. How…

cs.HC2019★ 94 cited

Towards Automated Infographic Design: Deep Learning-based Auto-Extraction of Extensible Timeline

Chen Zhu-Tian, Yun Wang, Qianwen Wang +2

Designers need to consider not only perceptual effectiveness but also visual styles when creating an infographic. This process can be difficult and time consuming for professional…

cs.HC2019★ 66 cited

LassoNet: Deep Lasso-Selection of 3D Point Clouds

Chen Zhu-Tian, Wei Zeng, Zhiguang Yang +3

Selection is a fundamental task in exploratory analysis and visualization of 3D point clouds. Prior researches on selection methods were developed mainly based on heuristics such a…

cs.GR2017

Exploring the Design Space of Immersive Urban Analytics

Chen Zhu-Tian, Yifang Wang, Tianchen Sun +5

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive device…