15 citations · 22 across the 5 of their papers we have counts for
6 papers
Tokenization of Gaze Data
Tim Rolff, Jurik Karimian, Niklas Hypki +3
A considerable part of the performance of today's large language models (LLM's) and multimodal large language models (MLLM's) depends on their tokenization strategies. While tokeni…
A Hands-free Spatial Selection and Interaction Technique using Gaze and Blink Input with Blink Prediction for Extended Reality
Tim Rolff, Jenny Gabel, Lauren Zerbin +4
Gaze-based interaction techniques have created significant interest in the field of spatial interaction. Many of these methods require additional input modalities, such as hand ges…
Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion
Ke Li, Reinhard Bacher, Susanne Schmidt +2
We introduce Reality Fusion, a novel robot teleoperation system that localizes, streams, projects, and merges a typical onboard depth sensor with a photorealistic, high resolution,…
Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection
Ke Li, Susanne Schmidt, Tim Rolff +3
Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes. These facilities a…
Moving Avatars and Agents in Social Extended Reality Environments
Jann Philipp Freiwald, Susanne Schmidt, Bernhard E. Riecke +1
Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, howe…
Immersive Neural Graphics Primitives
Ke Li, Tim Rolff, Susanne Schmidt +4
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build…