7 citations · 7 across the 3 of their papers we have counts for
4 papers
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research
Ke Li, Mana Masuda, Susanne Schmidt +1
The development of radiance fields (RF), such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF), has revolutionized interactive photorealistic view synthesis and pr…
Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion
Ke Li, Reinhard Bacher, Susanne Schmidt +2
We introduce Reality Fusion, a novel robot teleoperation system that localizes, streams, projects, and merges a typical onboard depth sensor with a photorealistic, high resolution,…
Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection
Ke Li, Susanne Schmidt, Tim Rolff +3
Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes. These facilities a…
Immersive Neural Graphics Primitives
Ke Li, Tim Rolff, Susanne Schmidt +4
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build…