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20222026
most citedStackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

4 citations · 8 across the 21 of their papers we have counts for

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cs.CV2026

In-Context Forcing: Uncovering Context Effects in Autoregressive Video Diffusion

Lingxiao Yang, Liu Liu, Moran Li +4

Current few-step autoregressive video diffusion models depend on previous fully denoised clean frames as context for all denoising steps of the current frame. However, these clean…

cs.CV2026

DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing

Kaiyang Ji, Bingsheng Qian, Binghuan Wu +3

We study real-time audio-responsive character control as a deployment-faithful problem: strictly causal, bounded-latency streaming that must generate coherent full-body motion at i…

cs.CV2025

Diffusion Bridge or Flow Matching? A Unifying Framework and Comparative Analysis

Kaizhen Zhu, Mokai Pan, Zhechuan Yu +3

Diffusion Bridge and Flow Matching have both demonstrated compelling empirical performance in transformation between arbitrary distributions. However, there remains confusion about…

cs.CV2025

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

Kaiyang Ji, Ye Shi, Zichen Jin +5

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate pr…

cs.CV2025

A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Control

Mokai Pan, Kaizhen Zhu, Yuexin Ma +4

Recent advances in diffusion bridge models leverage Doob's -transform to establish fixed endpoints between distributions, demonstrating promising results in image translation an…

cs.CV2025

OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model

Zhenhao Zhang, Ye Shi, Lingxiao Yang +3

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggl…