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20222026
most citedSPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields

2 citations · 9 across the 15 of their papers we have counts for

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Showing 2024Show all

6 papers · 1 filter

cs.CV2024

CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion

Kai He, Chin-Hsuan Wu, Igor Gilitschenski

Recent advances in 3D representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have greatly improved realistic scene modeling and novel-view synthesis. However, a…

cs.CV2024★ 1 cited

EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering

Toshiya Yura, Ashkan Mirzaei, Igor Gilitschenski

We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leve…

cs.CV2024

Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos

Hanxue Liang, Jiawei Ren, Ashkan Mirzaei +8

Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle wi…

cs.CV2024

Towards Unsupervised Blind Face Restoration using Diffusion Prior

Tianshu Kuai, Sina Honari, Igor Gilitschenski +1

Blind face restoration methods have shown remarkable performance, particularly when trained on large-scale synthetic datasets with supervised learning. These datasets are often gen…

cs.CV2024

GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting

Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented b…

cs.CV2024

RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting

Ashkan Mirzaei, Riccardo De Lutio, Seung Wook Kim +5

Neural reconstruction approaches are rapidly emerging as the preferred representation for 3D scenes, but their limited editability is still posing a challenge. In this work, we pro…