2 citations · 4 across the 14 of their papers we have counts for
5 papers · 1 filter
Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models
Yuhang Zhang, Rangya Zhang, Yujing Shang +6
Monocular drone navigation requires reaching a goal in an unseen environment from a single forward-facing camera, which offers few cues for depth and scale. World models address th…
Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training
Yixiong Yang, Sisheng Zhang, Qingsong Yan +2
A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resol…
CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction
Shihan Chen, Junjing Zhang, Qingsong Yan +3
3D Gaussian Splatting enables efficient novel view synthesis, but accurate mesh reconstruction remains difficult in weakly observed and occluded regions, where Gaussian primitives…
SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation
Song Tang, Kaiyong Zhao, Yuliang Li +5
Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often su…
Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
Ziyuan Xia, Jingyi Xu, Chong Cui +9
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators predominantly rely on m…