activity
20222026
collaborators

5 papers

cs.CV2026

FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement

Takashi Otonari, Toshihiko Yamasaki

4D Gaussian Splatting (4DGS) can render dynamic scenes photorealistically. However, with limited viewpoint coverage, some spatiotemporal regions remain sparsely observed, leading t…

cs.CV2026

GUSH3R: Everyone Everywhere All at Once as Gaussians

Keito Abe, Kaede Shiohara, Takashi Otonari +1

Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dyn…

cs.CV2026

Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection

Yuto Furutani, Takashi Otonari, Kaede Shiohara +1

Feed-forward 3D Gaussian Splatting (3DGS) removes the need for time-consuming per-scene optimization required by traditional 3DGS. However, existing feed-forward approaches struggl…

cs.AI2025

Jr. AI Scientist and Its Risk Report: Autonomous Scientific Exploration from a Baseline Paper

Atsuyuki Miyai, Mashiro Toyooka, Takashi Otonari +2

Understanding the current capabilities and risks of AI Scientist systems (autoresearch) is essential for ensuring trustworthy and sustainable AI-driven scientific progress while pr…

cs.CV2022

Non-uniform Sampling Strategies for NeRF on 360{\textdegree} images

Takashi Otonari, Satoshi Ikehata, Kiyoharu Aizawa

In recent years, the performance of novel view synthesis using perspective images has dramatically improved with the advent of neural radiance fields (NeRF). This study proposes tw…