1 citations · 1 across the 2 of their papers we have counts for
4 papers
Φeat: Physically Grounded Material Feature Representation
Giuseppe Vecchio, Adrien Kaiser, Claudia Cuttano +4
While foundation models have emerged as general-purpose visual backbones, their representations are primarily optimized for semantics and lack explicit modeling of physical factors…
MultiMat: Multimodal Program Synthesis for Procedural Materials using Large Multimodal Models
Jonas Belouadi, Tamy Boubekeur, Adrien Kaiser
Material node graphs are programs that generate the 2D channels of procedural materials, including geometry such as roughness and displacement maps, and reflectance such as albedo…
ControlMat: A Controlled Generative Approach to Material Capture
Giuseppe Vecchio, Rosalie Martin, Arthur Roullier +4
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, l…
N-BVH: Neural ray queries with bounding volume hierarchies
Philippe Weier, Alexander Rath, Ãlie Michel +3
Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is…