3 papers
cs.LG2026
Pretrained Video Models as Differentiable Physics Simulators for Urban Wind Flows
Janne Perini, Rafael Bischof, Moab Arar +4
Designing urban spaces that provide pedestrian wind comfort and safety requires time-resolved Computational Fluid Dynamics (CFD) simulations, but their current computational cost m…
cs.LG2025
Diffusion Models Are Real-Time Game Engines
Dani Valevski, Yaniv Leviathan, Moab Arar +1
We present GameNGen, the first game engine powered entirely by a neural model that also enables real-time interaction with a complex environment over long trajectories at high qual…
cs.CV2024
Curved Diffusion: A Generative Model With Optical Geometry Control
Andrey Voynov, Amir Hertz, Moab Arar +2
State-of-the-art diffusion models can generate highly realistic images based on various conditioning like text, segmentation, and depth. However, an essential aspect often overlook…