activity
20222024
most citedThe Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game

5 citations · 6 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2024

RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting

Ashkan Mirzaei, Riccardo De Lutio, Seung Wook Kim +5

Neural reconstruction approaches are rapidly emerging as the preferred representation for 3D scenes, but their limited editability is still posing a challenge. In this work, we pro…

cs.HC20245 cited

The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game

Mohammadamin Sanaei, Stephen B. Gilbert, Nikoo Javadpour +3

This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the…

cs.CV2023

Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations

Tristan Aumentado-Armstrong, Ashkan Mirzaei, Marcus A. Brubaker +4

Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graph…

cs.CV2023

Reference-guided Controllable Inpainting of Neural Radiance Fields

Ashkan Mirzaei, Tristan Aumentado-Armstrong, Marcus A. Brubaker +4

The popularity of Neural Radiance Fields (NeRFs) for view synthesis has led to a desire for NeRF editing tools. Here, we focus on inpainting regions in a view-consistent and contro…

cs.CV20221 cited

LaTeRF: Label and Text Driven Object Radiance Fields

Ashkan Mirzaei, Yash Kant, Jonathan Kelly +1

Obtaining 3D object representations is important for creating photo-realistic simulations and for collecting AR and VR assets. Neural fields have shown their effectiveness in learn…