4 citations · 6 across the 3 of their papers we have counts for
3 papers
cs.CV2024★ 1 cited
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Antoine Guédon, Vincent Lepetit
We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaus…
cs.CV2023★ 1 cited
MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervision
Antoine Guédon, Tom Monnier, Pascal Monasse +1
We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only. This is closely related to the Next Best Vi…
cs.CV2022★ 4 cited
SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration
Antoine Guédon, Pascal Monasse, Vincent Lepetit
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or…