2 papers
cs.CV2026
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting
Mohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann +1
Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is eff…
cs.CV2025
MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik P. A. Lensch
Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have ena…