7 papers
AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings
Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2
Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrat…
DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds
Weirong Chen, Keisuke Tateno, Hidenobu Matsuki +3
We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometr…
DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management
Casimir Feldmann, Maximum Wilder-Smith, Vaishakh Patil +4
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with…
RiemanLine: Riemannian Manifold Representation of 3D Lines for Factor Graph Optimization
Yan Li, Ze Yang, Keisuke Tateno +3
Minimal parametrization of 3D lines plays a critical role in camera localization and structural mapping. Existing representations in robotics and computer vision predominantly hand…
HouseLayout3D: A Benchmark and Training-Free Baseline for 3D Layout Estimation in the Wild
Valentin Bieri, Marie-Julie Rakotosaona, Keisuke Tateno +2
Current 3D layout estimation models are primarily trained on synthetic datasets containing simple single room or single floor environments. As a consequence, they cannot natively h…
Learning Neural Exposure Fields for View Synthesis
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona +5
Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchma…