activity
20222025
most citedEffects of variation in system responsiveness on user performance in virtual environments

70 citations · 321 across the 15 of their papers we have counts for

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6 papers · 1 filter

cs.HC202570 cited

Effects of variation in system responsiveness on user performance in virtual environments

Benjamin Watson, Neff Walker, William Ribarsky +1

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) an…

cs.HC202554 cited

Evaluation of the effects of frame time variation on VR task performance

Benjamin Watson, Victoria Spaulding, Neff Walker +1

We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment…

cs.HC202524 cited

A tangible user interface for assessing cognitive mapping ability

Ehud Sharlin, Benjamin Watson, Steve Sutphen +3

Wayfinding, the ability to recall the environment and navigate through it, is an essential cognitive skill relied upon almost every day in a person's life. A crucial component of w…

cs.HC202525 cited

Supra-threshold control of peripheral LOD

Benjamin Watson, Neff Walker, Larry F Hodges

Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold - the conditions in which a s…

cs.HC202516 cited

Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles

Benjamin Watson, Neff Walker, Larry F Hodges

Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychoph…

cs.HC202525 cited

An evaluation of level of detail degradation in head-mounted display peripheries

Benjamin Watson, Neff Walker, Larry F Hodges +1

A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was perfo…